> For the complete documentation index, see [llms.txt](https://headhunter-1.gitbook.io/headhunter/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://headhunter-1.gitbook.io/headhunter/configurations/sounds-config-sounds.yml.md).

# Sounds Config (sounds.yml)

### File Location

```
plugins/HeadHunter/sounds.yml
```

***

### Sound Settings

<table data-full-width="true"><thead><tr><th width="292.640625">Setting</th><th width="171.3046875">Type</th><th>Default</th><th>Description</th></tr></thead><tbody><tr><td><mark style="color:$success;">SellHeadsSound</mark></td><td>List</td><td>ENTITY_EXPERIENCE_ORB_PICKUP</td><td>Sounds played when a player sells heads</td></tr><tr><td><mark style="color:$success;">MenuCloseSound</mark></td><td>List</td><td>BLOCK_COMPARATOR_CLICK</td><td>Sounds played when closing a GUI menu</td></tr><tr><td><mark style="color:$success;">LevelUpSound</mark></td><td>List</td><td>ENTITY_PLAYER_LEVELUP</td><td>Sounds played when a player levels up</td></tr><tr><td><mark style="color:$success;">BroadcastReachedMaxLevelSound</mark></td><td>List</td><td>BLOCK_BEACON_ACTIVATE<br>BLOCK_ENCHANTMENT_TABLE_USE<br>ITEM_TOTEM_USE</td><td>Sounds broadcasted when a player reaches max level (all players hear this)</td></tr><tr><td><mark style="color:$success;">StoringHeadsSound</mark></td><td>List</td><td>ENTITY_EVOKER_PREPARE_SUMMON</td><td>Sounds played when storing heads in a storage block</td></tr><tr><td><mark style="color:$success;">CreateMaskSound</mark></td><td>List</td><td>UI_TOAST_CHALLENGE_COMPLETE</td><td>Sound played when creating or upgrading a mask</td></tr></tbody></table>

***

### How To Define Sounds

<details>

<summary>Single Sound</summary>

Use a single sound in a list:

```yaml
SellHeadsSound:
  - ENTITY_EXPERIENCE_ORB_PICKUP
```

</details>

<details>

<summary>Multiple Sounds</summary>

Play multiple sounds in sequence:

```yaml
BroadcastReachedMaxLevelSound:
  - BLOCK_BEACON_ACTIVATE
  - BLOCK_ENCHANTMENT_TABLE_USE
  - ITEM_TOTEM_USE
```

</details>

<details>

<summary>Disable Sounds</summary>

Use an empty list to disable:

```yaml
MenuCloseSound: []
```

</details>

### Default Configuration

{% hint style="info" %}
For a complete list of valid Minecraft sounds, visit: [Spigot Sound Documentation](https://helpch.at/docs/1.21/org/bukkit/Sound.html)
{% endhint %}

{% code overflow="wrap" expandable="true" %}

```yaml
# ################################# #
# HeadHunter Plugin by DisabledGoat #
# ################################# #

# SoundConfig Configuration:
# ------------------------------------
# This section defines the sounds used in various features of the plugin.
# You can customize the sounds for specific actions or events.
# 
# Available Sound Settings:
# - SellHeadsSound: Sound played when heads are sold.
# - MenuCloseSound: Sound played when a menu is closed.
# - LevelUpSound: Sound played when a player levels up.
# - BroadcastReachedMaxLevelSound: Sounds broadcasted when a player reaches the max level.
# - StoringHeadsSound: Sound played when heads are stored.
# - CreateMaskSound: Sound played when a mask is created.
# 
# Sound Values:
# - Use valid sound names from the Minecraft sound registry.
# - You can specify multiple sounds for an event by using a list.
# 
# For a complete list of valid sound names, visit:
# https://helpch.at/docs/1.21/org/bukkit/Sound.html

SellHeadsSound:
- ENTITY_EXPERIENCE_ORB_PICKUP

MenuCloseSound:
- BLOCK_COMPARATOR_CLICK

LevelUpSound:
- ENTITY_PLAYER_LEVELUP

BroadcastReachedMaxLevelSound:
- BLOCK_BEACON_ACTIVATE
- BLOCK_ENCHANTMENT_TABLE_USE
- ITEM_TOTEM_USE

StoringHeadsSound:
- ENTITY_EVOKER_PREPARE_SUMMON

CreateMaskSound:
- UI_TOAST_CHALLENGE_COMPLETE

```

{% endcode %}


---

# Agent Instructions
This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com.

## Querying This Documentation
If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter, and the optional `goal` query parameter:

```
GET https://headhunter-1.gitbook.io/headhunter/configurations/sounds-config-sounds.yml.md?ask=<question>&goal=<endgoal>
```

`ask` is the immediate question: it should be specific, self-contained, and written in natural language.
`goal` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal.

The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
